About Me
I’m a UI/UX designer specializing in game interfaces, player interaction systems, and immersive user experiences. I focus on designing UI that supports gameplay, communicates information clearly, and enhances player engagement without breaking immersion.
My background in interactive design began through a deep interest in games, where I became fascinated with how systems, interfaces, and player feedback shape the overall experience. That perspective continues to guide how I approach design, with an emphasis on clarity, responsiveness, and real time interaction.
I’ve worked as the sole designer in early stage startup environments, leading end to end UI/UX across multiple product areas and collaborating closely with product and engineering teams. This experience has strengthened my ability to design scalable systems, think through complex user flows, and ensure that design decisions translate effectively into implementation.
I’m particularly interested in designing UI for games and interactive experiences where usability, visual design, and system thinking come together to create something intuitive, engaging, and memorable.
Experience
Timing AI
Lead UI/UX Designer (Contract)
Feb 2026 – March 2026
Led end to end UI/UX design as the sole designer across multiple product areas
Designed onboarding flows, core experiences, and scalable interaction systems
Developed UI systems and visual patterns to support clarity, feedback, and user engagement
Collaborated closely with product and engineering to define user flows and ensure design feasibility
Inkognido
Lead UI/UX Designer (Contract)
Oct 2025 – Feb 2026
Designed a game focused platform centered around discovery, player interaction, and usability
Created navigation systems, menu structures, and interaction flows for complex user journeys
Designed UI patterns that balanced familiar UX with emerging systems such as digital ownership and marketplace interactions
Collaborated cross functionally to align UI with product vision and technical constraints
GameStop
Assistant Store Manager
Oct 2018 – Apr 2022
Led and developed a team, improving performance from one of the lowest ranking stores to top in the district
Built a collaborative team environment focused on communication, accountability, and results
Strengthened leadership and communication skills that translate directly into cross functional teamwork
Focus
Game UI/UX
HUD design
Player interaction systems
UI feedback and state design
Inventory and menu systems
Design & Systems
UI/UX design
Interaction design
Design systems
Visual hierarchy and readability
Tools & Implementation
Unreal Engine 5 (Blueprints, UI implementation)
Figma
Adobe Creative Suite
Collaboration
Cross functional teamwork
Product thinking
Agile workflows
A Bit More About Me
I’m someone who naturally enjoys supporting the people around me and helping teams move forward. Whether it’s collaborating on a design decision or working through a challenge together, I bring a thoughtful, grounded approach to how I work with others.
Outside of design, I spend a lot of time outdoors exploring hiking trails around the Portland and Vancouver area, riding my motorcycle, and staying active. I value having a balance between work and life, and I find that stepping away and recharging helps me come back with better focus, creativity, and energy. I’ve always been drawn to games and interactive experiences, which continue to influence how I think about systems, engagement, and user experience.